Diterbitkan oleh Pranadipa Yajata on Rabu, 20 Juni 2012
LittleBIGPlanet Vita Preview
One of the most exciting titles shown off for the PlayStation Vita during Sony's 2011 pre-E3 press conference was LittleBigPlanet. I mean, it's hard to imagine a series better suited for the Vita and its multitude of gimmicks and control styles. But here we are, a full year later, and the game still isn't in our hands.
But it's on its way. We were reassured of this at this year's E3, where we actually got some hands-on time with LittleBigPlanet Vita. So how is it shaping up?
Well, first of all, this is all brand new content designed specifically with the Vita in mind. Don't worry about this being a port or just a conglomeration of past LBP stages. This is its own full game. During my play session, I got to play a stage called "Hooks and Beats," which involved a lot of grappling and had a sci-fi disco theme. I also tried out "A Carnival on the Run," which, as the title suggests, was a carnival-themed stage. Being something of a LittleBigPlanet veteran myself, I can say with confidence that these are stages I hadn't seen before playing the Vita version.
Of course, the content had to be fresh because it takes advantage of the Vita's features. And the Vita's controls feel great here. With the twin sticks, controlling Sackboy as he runs, jumps, and swings through the classic LBP-style platform stages translates incredibly well. Additionally, there are several other control styles thanks to the Vita's hardware. For example, there are environmental objects that can be dragged around using the touchscreen, marked with fingerprints to let you know what exactly is "touchable." Some of these objects include boulders that can be moved so Sackboy can maneuver around them and pinball-like launchers that you pull back and release to send Sackboy flying through the air.
Additionally, the rear touch panel is used to push objects from the background into the foreground. If you've played Escape Plan, this should feel familiar. (And if you haven't played Escape Plan, you really should.) Also, there are objects that can be moved by tilting the Vita. For example, some things that Sackboy can grapple are on rails, and tilting the vita will cause those objects to follow gravity and move either left or right.
All these control styles actually come together to make LBP feel like it was meant to be on the Vita. Instead of being a collection of gimmicks, it's a control scheme that actually makes a lot of sense in context. So good on you, LittleBigPlanet.
Of course, LittleBigPlanet Vita isn't limited to just platforming. The (demo?) build I got my hands on featured several platfoming stages, yes, but it also has a selection of minigames to play. For example, I played a minigame called "Tapling," where I would tap the screen to guide a ball through a series of mazes. If you've ever played Contre Jour on your iPad, you'll have a pretty good idea how this works.
And you can be assured that once the highly creative LittleBigPlanet community gets their hands on this, there will be more quality content than you'll know what to do with. We were promised that all the LittleBigPlanet 2 creative tools (which were greatly expanded and enhanced since the original LBP) are present here, so there's a huge selection in the types of games and stages you can make. Top-down racers? Yup. Pong-like minigames? Those are here as well.
Oh, and did we mention that you can import any of your purchased costumes from the PS3 LittleBigPlanet titles? That's great news for those of us who ended up spending absurd amounts of money on various costumes throughout the years. (Raise your hand if this applies to you. Yeah, my hand is up too.)
Unfortunately, I didn't get to play with any of the creative features during E3. From what I've seen in the demo videos, though, the touchscreen in conjunction with the Vita's camera makes object creation super easy. Take a picture of real-world items and make them into stickers or even patterns. And you can swipe your finger across the screen to quickly create new shapes. It's all the deep customization options of the PS3 version with a more streamlined interface.
LittleBigPlanet Vita is definitely an impressive little title. We're just sad that we have to wait until later this year to get more time with it. Once we do, though, you can be assured we'll be doing a full review. If we can stop playing long enough to write one, that is.